KYLE UMBENHOWER
Lead Level Designer - World Builder - Scripter
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Jacobs Estate
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Chosen for an E3 2019 gameplay trailer.
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Focused tested as a lot of people's favorite maps with the best visuals.
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I was the map lead, which is basically a pod leader responsible for all final decisions.
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Responsible for all the paper design documentation for the level.
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Responsible for all paper design for two of the three missions.
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Responsible for all level design and combat for the map.
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Took two of the three missions to about seventy-five percent completion.
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Responsible for a large portion of the level art work for the map.
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Responsible for the optimization pass, taking performance captures, and making informed decisions about what to optimize.
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The map takes place in and around an old mansion that used to be owned by the Jacobs family.
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The player must fight through bandit infested swamps to meet with Aurelia, the old estate's current owner.
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Explore the secrets of the mansion, but be wary of the bandits that inhabit the old house.
I did all the level art work in the images below. Level art is about assembling assets created by content artists in a visually appealing way.
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More images coming soon.