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The Void's Edge

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  • Chosen as the E3 map, winning a few awards and nominated for many others.

  • Chosen as the Open Beta and early access map that received positive feedback.

  • On display at PAX, with many repeat players coming back to play the level multiple times.

  • Developed the paper design, all the layout, and all scripting for the campaign level.

  • Designed the upgradable sentry so that players would care about its survival since it had utility outside of being just an escorted pawn. 

  • Helped with the cinematic and level art pass.  

  • Responsible for performance with Xbox One being the low-end target.

Level Highlights

Design Notes

This was a challenging level to work on.  Not only was it the E3 demo, but I was tasked with creating an escort mission where the death of the escort pawn (sentry) resulted in mission failure. These types of missions are notorious for being frustrating.  Since I couldn't remove these limitations, my goal was to design the sentry to give it utility, yet not make it so powerful the game would play itself.

 

I challenged the narrative team to give the sentry a personality that made players care about it.  Focus testing data shows that several players were sad when the sentry unknowingly sacrifices himself to destroy the portal.  The initial design treated the sentry as another player, allowing players to level up the pawn just like they did their own character.  This original design utilized the helix, which is the system players use to level up their character in Battleborn.  However, this design scope didn't allow us to meet our milestone goals, so I had to refine and simplify.  

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The refined design allowed players to build a turret, shield, and healing pool, turning the sentry into a moving build node.  If the sentry or players were ever low on health, players could use shards to build a healing pool.  The shield bubble would form a barrier, giving protection to the sentry and players inside its radius.  Not only did this design allow co-op players to make up for what they lacked in team composition (Battleborn allows players to choose characters with unique strengths and abilities), but it also gave the sentry utility outside of just being the pawn to defend.  

Video Playthroughs

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