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Atlas HQ

  • Focus tested as a lot of people's favorite main missions.

  • The map's goal was to appeal to a new base of players that enjoy the high-octane experience of games like Call of Duty. I couldn't finish everything I wanted due to time and resources but accomplished many of the wow moments that made the map memorable.

  • Responsible for all the paper design documentation for the level.

  • I was the map lead, which is basically a pod leader responsible for all final decisions. 

  • Responsible for all the level design and both missions.

  • Contributed to the level art pass.

  • Mocked up the level cinematics of ships flying over the battlefield.

  • Responsible for optimization pass, using performance captures to make good decisions about what to optimize. 

The map starts just after the 2-minute mark.

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