KYLE UMBENHOWER
Lead Level Designer - World Builder - Scripter
Atlas HQ
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Focus tested as a lot of people's favorite main missions.
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The map's goal was to appeal to a new base of players that enjoy the high-octane experience of games like Call of Duty. I couldn't finish everything I wanted due to time and resources but accomplished many of the wow moments that made the map memorable.
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Responsible for all the paper design documentation for the level.
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I was the map lead, which is basically a pod leader responsible for all final decisions.
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Responsible for all the level design and both missions.
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Contributed to the level art pass.
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Mocked up the level cinematics of ships flying over the battlefield.
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Responsible for optimization pass, using performance captures to make good decisions about what to optimize.
The map starts just after the 2-minute mark.