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Attikus And The Thrall Rebellion

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  • The first Operations map for the Battleborn Story DLC.

  • Helped design the Operations game mode that focused on replay value through the randomization of objectives.

  • This game mode reviewed well with fans of the game.

  • A fast development cycle of only 2 months.

  • Developed the paper design, layout, and all the combat and mission scripting for the level.

  • Responsible for the first cinematic foreshadowing the final boss of the map.

  • Contributed to the level art pass.

  • Responsible for performance with Xbox One being the low-end target.

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