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KYLE UMBENHOWER
Lead Level Designer - World Builder - Scripter
Attikus And The Thrall Rebellion
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The first Operations map for the Battleborn Story DLC.
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Helped design the Operations game mode that focused on replay value through the randomization of objectives.
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This game mode reviewed well with fans of the game.
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A fast development cycle of only 2 months.
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Developed the paper design, layout, and all the combat and mission scripting for the level.
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Responsible for the first cinematic foreshadowing the final boss of the map.
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Contributed to the level art pass.
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Responsible for performance with Xbox One being the low-end target.
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